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Sparrow iOS Game Framework, Beginner's Guide, by Johannes Stein
Free Ebook Sparrow iOS Game Framework, Beginner's Guide, by Johannes Stein
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Create mobile games for iOS devices with the Sparrow iOS game frameworkAbout This Book
- Learn the principles of Game Mechanics and implement them with Sparrow's powerful framework
- Build an entire game throughout the course of the book
- This is a practical guide with step-by-step instructions to learn the art of mobile game development
This book is aimed at those who have always wanted to create their own games for iOS devices. Perhaps you've already dabbled in game development and want to know how to develop games for the Apple App Store, or maybe you have developed Objective-C apps in the past but you are new to game development. In either case, this book will help with descriptive examples and teach you to develop a game throughout its course. Some experience in Objective-C and a basic understanding of object-oriented programming are required.
What You Will Learn- Create display objects and learn how to render them on the screen
- Animate objects on the screen
- Develop your game for multiple devices such as the iPhone and the iPad
- Organize your game into scenes and classes and build upon the iOS directory structure
- Create and design the user interface utilizing the Sparrow API
- Apply basic artificial intelligence to enemy objects to enhance the difficulty level of the game
- Add finishing touches to your game with music and sound effects
Sparrow is a game framework with a focus on ease-of-use and current state-of-the-art technologies. The Sparrow game framework is intended for 2D games and multimedia applications and has built-in support for animation, managing objects on the screen, and touch support.
Sparrow iOS Game Framework Beginner's Guide aims to teach a complete overview on how to develop a mobile game for iOS using Objective-C as the programming language and the Sparrow game framework. Instead of teaching concepts separately, this book will take a methodical approach, taking you through the development of an entire game using Sparrow's powerful framework.
- Sales Rank: #8647423 in Books
- Published on: 2014-08-24
- Released on: 2014-06-25
- Original language: English
- Number of items: 1
- Dimensions: 9.25" h x .62" w x 7.50" l, 1.05 pounds
- Binding: Paperback
- 270 pages
About the Author
Johannes Stein
Johannes Stein has been interested in software and game development for most part of his life. He has used a variety of technologies, programming languages, and platforms.In the last few years, he has worked as a freelancer using web and mobile technologies for a number of different companies and start-ups, working on several iOS apps and games. Among the technologies he used were Sparrow, cocos2D, and UIKit. He has co-authored the book Irrlicht 1.7 Realtime 3D Engine Beginner's Guide that was published in 2011 by Packt Publishing. He can be followed on Twitter: @Stoney_FD.
Most helpful customer reviews
1 of 1 people found the following review helpful.
no discussion of Swift
By W Boudville
Well, it would certainly help to already be using Xcode and Objective C for iOS. The text rapidly starts letting you see visible changes on your cellphone simulated screen, in chapter 2. It assumes that you are acquainted with object oriented programming, in any other OO language. So and just as an example, the first code snippet has a narrative that mentions the use of factory methods. To anyone in OO, you have heard the term before.
Ditto for the concept of attaching listeners for various types of events. Game programming, and not just for the iPhone, invariably uses listeners as a mechanism for getting user input.
The Sparrow classes are quite extensive if you follow the book's discussion. The snippet examples turn out to be rather involved, and end up bringing in many ways you are likely to need and use to code your own game. Also handy are the many comments about usability. A crucial topic given the small screen size of a phone compared to a PC or laptop screen and keyboard. You are advised to always keep in mind how straightforward it will be for a user to play your game.
Unavoidably, the book talks about Objective C and gives snippets in this, but does not mention the latest Apple recommendation that it is shifting to Swift as the default programming language. Interesting to see how Apple is going to finesse this transition. But it is still worthwhile for you to learn Sparrow, given the short development time for mobile games, since the migration to Swift will likely play out over several years.
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